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Command Design Pattern exciton.cs.rice.edu
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When two objects communicate, often one object is sending a command to the other object to perform a particular function. The most common way to accomplish this is for the first object (the "issuer") to hold a reference to the second (the "recipient"). The issuer executes a specific method on the recipient to send the command.
http://exciton.cs.rice.edu/javaresources/DesignPat
created by syam1224 on 2008-05-08 21:36:02
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