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The Command design pattern encapsulates the concept of the command into an object. The issuer holds a reference to the command object rather than to the recipient. The issuer sends the command to the command object by executing a specific method on it. The command object is then responsible for dispatching the command to a specific recipient to get the job done.
created by syam1224 on 2008-05-08 21:33:18
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Command Design Pattern exciton.cs.rice.edu

When two objects communicate, often one object is sending a command to the other object to perform a particular function. The most common way to accomplish this is for the first object (the "issuer") to hold a reference to the second (the "recipient"). The issuer executes a specific method on the recipient to send the command.
http://exciton.cs.rice.edu/javaresources/DesignPat
created by syam1224 on 2008-05-08 21:36:02
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Command GoF DP

Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations.
http://www.dofactory.com/Patterns/PatternCommand.a
created by syam1224 on 2008-05-08 21:38:54
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Command Design pattern from wikipedia

In object-oriented programming, the Command pattern is a design pattern in which objects are used to represent actions. A command object encapsulates an action and its parameters.
http://en.wikipedia.org/wiki/Command_pattern
created by syam1224 on 2008-05-08 21:37:13
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